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Difference between revisions of "Games"

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===Microsoft Windows===
 
===Microsoft Windows===
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Microsoft Windows is currently the premier gaming platform. This is due to several factors; including pre-installation agreements with major PC vendors, relatively poor driver support for other platforms by hardware manufacturers, and the favoured position enjoyed by Microsoft's proprietary DirectX technologies in the modern games industry.
  
 
===Other Operating Systems===
 
===Other Operating Systems===

Revision as of 04:48, 25 February 2014

Bane of Gamestop employees, beloved of 4chan.

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Platforms & Technologies

Microsoft Windows

Microsoft Windows is currently the premier gaming platform. This is due to several factors; including pre-installation agreements with major PC vendors, relatively poor driver support for other platforms by hardware manufacturers, and the favoured position enjoyed by Microsoft's proprietary DirectX technologies in the modern games industry.

Other Operating Systems

DOSBox

DOSBox is a free and open source MS-DOS emulator designed with classic games in mind. Binaries are available for every major modern operating system. To those without MS-DOS experience, DOSBox might seem a bit confusing. For a list of supported and assistance in getting them working, refer to the DOSBox Compatibility List and the DOSBox Forums.

The Wine Project

Wine is a free and open source compatibility layer that is capable of running many Windows programs without emulation under the following POSIX-compliant operating systems: Linux, Mac OS X, and BSD. For a list of supported games and instructions for getting them working with Wine, refer to the Wine Application Database.

DirectX

OpenGL

Modifications

Digital Rights Management

Common Visual Effects

Ambient Occlusion

Anisotropic Filtering

Anti-Aliasing

Super-Sampled (SSAA)

Multi-Sampled (MSAA)

Coverage-Sampled (CSAA, EQAA)

Morphological (MLAA)

Sub-Pixel Morphological (SMAA)

Fast Approximate (FXAA)

Bloom

Dynamic Shadowing

Parallax Mapping

Tessellation

Triple Buffering

Vertical Sync

Common Resource Types

Recorded Audio

Recorded video

Meshes

Textures

Detail Maps

Normal Maps

Specular Maps

External Links