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Difference between revisions of "/gedg/ - Game and Engine Dev General"

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m (Engines and Libraries: added audio libraries and physics libraries)
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* Ogre(https://www.ogre3d.org/): 3D game engine made in C++.
 
* Ogre(https://www.ogre3d.org/): 3D game engine made in C++.
 
* OpenGL(https://www.opengl.org/): Ubiquitous cross-platform rendering API.
 
* OpenGL(https://www.opengl.org/): Ubiquitous cross-platform rendering API.
* [PhysX](https://developer.nvidia.com/physx-sdk):  A powerful C++ physics library.
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* PhysX(https://developer.nvidia.com/physx-sdk):  A powerful C++ physics library.
 
* pygame(https://www.pygame.org/): Python library for game dev.
 
* pygame(https://www.pygame.org/): Python library for game dev.
 
* Ren'Py(https://www.renpy.org/): Engine for making visual novels.
 
* Ren'Py(https://www.renpy.org/): Engine for making visual novels.

Revision as of 18:09, 4 April 2023

Game and Engine Development General

The Game and Engine Development General, or /gedg/ is for the discussion of creating games and engines, including the many tools and libraries involved in dev.

Check out the /gedg/ compendium: https://rentry.org/gedg!

Engines and Libraries

Open Source

Closed Source

The term "closed" also includes "pay to view" code.