We are still actively working on the spam issue.

Difference between revisions of "Programming concepts"

From InstallGentoo Wiki
Jump to: navigation, search
m (Linked Lists)
(Moving some material from the Computer Science page to the Programming page, and vice versa)
Line 22: Line 22:
 
** javac
 
** javac
  
==Sorting Algorithms==
+
==Competitive Programming==
A big topic in computer applications is the quick and efficient sorting of data. There are many different sorting techniques, as a programmer one has to balance the algorithm's ease of reading vs the efficiency of said code. Many standard libraries/APIs already have sorting functions already written, however it is still good practice to know some of the theory behind how the different algorithms work.
 
  
===Bubble Sort===
+
'''You are in the jungle. You have a pocket-knife.''' Someone asks you to kill a mountain lion.  
The bubble sort is a very simple to read algorithm that is the standard first sorting method that most programmers learn. The bubble sort gets its name because values are swapped among each other, gradually moving to the top of the list.
 
  
:<code>//bubble sort example
+
Anyone but a programmer would be asking ''"WTF is a MOUNTAIN lion doing in a JUNGLE?!"'', but that's not what you have been trained to do as a programmer. You are here to solve problems, not to question them.
#include <stdio.h>
 
#define SIZE 10
 
:int main( void ){
 
::int a[SIZE] = {2,6,9,1,4,15,7,2}; //array to be sorted
 
::int count; //to be used to count passes
 
::int i; //comparisons counter
 
::int hold; //temp variable to hold numbers
 
:
 
:://start of bubble sort
 
::for(count=0; count<SIZE-1; count++){//loop to control number of passes
 
:://size is decreased by 1 to prevent array out of bounds error
 
:
 
:::for(i=0; i<SIZE-1; i++){//comparison loop
 
::::if(a[i]>a[i+1]){//if a[i] bigger than a[i+1], swap values
 
:::::hold = a[i];
 
:::::a[i] = a[i+1];
 
:::::a[i+1] = hold;
 
::::}//end if
 
:::}//end inner for
 
:
 
::}//end outer for
 
:    
 
:://print array
 
::for(i=0; i<SIZE; i++)
 
:::printf("%4d", a[i]);
 
::return 0;
 
:}</code>
 
  
===Selection Sort===
+
Years of training has taught you well. You use your knife to sharpen a stick. You cut vines to lash sharp stones on one end. Maybe you're from a top university, and you've learned to extract essential ingredients from plant and insect life around you to fashion a poison to tip your weapon with.
A bit further up on the food chain is the selection sort. The selection sort goes through each element position and finds the value which should occupy the next position in the sorted array. When it finds the appropriate element, the algorithm exchanges it with the valuewhich previously occupied the desired position. On the second pass it looks for the second smallest element and swaps it with the second position and so on.
 
  
:<code>//Selection sort example
+
Convinced that you have an effective and efficient way to kill the lion, you set forth to accomplish your task. Maybe your stick is too short, or your poisons don't work. It's okay - you live to refine your method and try again another day.
:// finds smallest element between left hand and right hand
 
:// moves element to correct position
 
:#include <stdio.h>
 
:void selectionSort(int array[], int n){
 
://n is length
 
:int lh, rh, i, temp;
 
:
 
:for (lh=0; lh < n; lh++){//everything left of lh is considered sorted
 
::rh = lh; //reset right hand
 
:://runs through lh-rh bounds of array
 
::for (i = lh + 1; i<n; i++){
 
::://if lowest element found, copy index to right hand
 
:::if (array[i] < array[rh]) rh = i;
 
::}
 
:://move lowest element to correct position
 
::temp = array[lh];
 
::array[lh] = array[rh];
 
::array[rh] = temp;
 
::}
 
:}
 
:int main( void ){
 
::int len = 8;
 
::int a[8] = {2,6,9,1,4,15,7,2}; //array to be sorted
 
::int i;
 
:
 
::selectionSort(a, len);
 
 
:://print array
 
::for(i=0; i<len; i++)
 
::printf("%4d", a[i]);
 
::return 0;
 
:}</code>
 
  
===Merge sort===
+
Then someone figures out a way to fashion a low-grade explosive from harvesting chemicals in the jungle. Your method of fashioning a spear to kill the lion is now far from the best way to accomplish your task. Nevertheless, it's still a simple way, and will continue to be taught in schools. Every lion-killer will be taught how to build his tools from scratch.
    // This is an iterative version of merge sort.
 
    // It merges pairs of two consecutive lists one after another.
 
    // After scanning the whole array to do the above job,
 
    // it goes to the next stage. Variable k controls the size
 
    // of lists to be merged. k doubles each time the main loop
 
    // is executed.
 
    #include <stdio.h>
 
    #include <math.h>
 
    int i,n,t,k;
 
    int a[100000],b[100000];
 
    int merge(l,r,u)
 
      int l,r,u;
 
    { int i,j,k;
 
      i=l; j=r; k=l;
 
      while (i<r && j<u) {
 
        if (a[i]<=a[j]) {b[k]=a[i]; i++;}
 
        else {b[k]=a[j]; j++;}
 
        k++;
 
      }
 
      while (i<r) {
 
        b[k]=a[i]; i++; k++;
 
      }
 
      while (j<u) {
 
        b[k]=a[j]; j++; k++;
 
      }
 
      for (k=l; k<u; k++) {
 
        a[k]=b[k];
 
      }
 
    }
 
    sort()
 
    { int k,u;
 
      k=1;
 
      while (k<n) {
 
        i=1;
 
        while (i+k<=n) {
 
          u=i+k*2;
 
          if (u>n) u=n+1;
 
          merge(i,i+k,u);
 
          i=i+k*2;
 
        }
 
        k=k*2;
 
      }
 
    }
 
    main()
 
    { printf("input size \n");
 
      scanf("%d",&n);
 
    /*  for (i=1;i<=n;i++) scanf("%d",&a[i]); */
 
      for (i=1;i<=n;i++) a[i]=random()%1000;
 
      t=clock();
 
      sort();
 
      for (i=1;i<=10;i++) printf("%d ",a[i]);
 
      printf("\n");
 
      printf("time= %d millisec\n",(clock()-t)/1000);
 
    }
 
  
===Performance===
+
That's "real-life" programming.
  
==Search Algorithms==
+
In competitive programming, you start out with the same resources (a pocket-knife), except '''you have 2 minutes to kill the lion.'''
Think of an ordered phone book. Consider two ways to search it for a name: linear search and binary search.  
 
  
Linear search consists of starting at page 1, at the first name, and checking every name, one at a time, in order, until you find the name. Considering a phone book of one million names, this is very useful if you're searching for the number of Aaron A. Aardvark, but could be tedious if looking for Matthew Maloney, or downright awful if looking for a person named Z. Zerthis.
+
As a beginner, you will stare at the lion and do nothing.
  
Binary search consists of opening the book up to half way, and comparing the name you are searching for with the items on either side. If the name you are looking for is earlier on, then you'll want the left half. If it is later on, you'll want the right half. What you have done here, is effectively cut the amount of names to search in half. You then go to the middle of whichever half you chose, and repeat the process until you've found what you're looking for. This is what we humans naturally do in a general sense.
+
Soon, you learn that if you kill a squirrel, sometimes the judge thinks it's a lion and you're good to go.
  
To really get a hold on how much better Binary search is compared to linear search, consider a name that is roughly 3 quarters to the end of the phone book. With 1 million names, a linear search would take you roughly 750,000 comparisons before you found that name. With binary search, it would take roughly 3 or 4 comparisons.  
+
A more experienced programmer just keeps stabbing the lion and hopes that the lion dies in time. Soon, you learn that there are certain spots on a lion that are damage immune. You learn to not even bother stabbing those spots. Sometimes, the lion doesn't expose those spots, so you get really good at killing squirrels.
  
There are also two string searching/pattern matching algorithms known as the Knuth-Morris-Pratt (KMP) and the Boyer-Moore (BM) algorithms.
+
And then, to be a great competitive programmer, you need to be able to do two things.
  
Computers use graph searching algorithms called the Floyd-Warshall algorithm, and Dijkstra's (pronounced Daik-stra) algorithm, to find the optimal path between two or more nodes connected by pathes on a graph.
+
First, you must learn how to find the lion's critical point and kill it in one swift stroke.
  
==Recursion==
+
Second, you must learn how to be so handy with your knife that you can fashion a sharp stick in 1 minute, and spend the next minute stabbing the lion to death.
Recursion is the concept of something entering inside itself, or other a new ''instance'' of itself. Functional programming languages such as Lisp dialects are known to employ this often.
 
  
Recursion can be tough to get your head around at first, because for a lot of people it is a new concept. However, once understood, it's quite simple. The main things to remember are the '''base case''', the '''terminating case''', and the concept of an '''accumulator'''.
+
But never ever will you be able to have enough time to fashion an explosive to take the lion out.
  
Base case: This is the starting step of recursion.
+
===Material===
  
Termination case: This tells the recursion when to stop. Without this, it would simply recur forever, or at least until the machine runs out of memory.
+
====Books====
  
Accumulator: This is how you can pass data through a function recursively. It's called an accumulator because it ''accumulates'' data, or collects it as it goes. Here's an example of a program in Python that recursively adds numbers from 0 to 10 into a list, and then returns it.
+
There are books that teach programming competition. They are a very good resource to learn computer Science
  
The base case will be starting at 0. The terminating case is at 10. We'll use a list as an accumulator.
+
* http://www.comp.nus.edu.sg/~stevenha/myteaching/competitive_programming/cp1.pdf
 +
** https://sites.google.com/site/stevenhalim/
 +
* (A less good one)
 +
** http://acm.cs.buap.mx/downloads/Programming_Challenges.pdf
  
Lets define our function:
+
====Compete====
  
    def one_to_ten(number, accumulator):
+
There are many pages to compete in online programming competitions. They often offer tutorials and many other more:
        if number > 10:
 
            return accumulator
 
        else:
 
            accumulator.append(number)
 
            return one_to_ten(number + 1, accumulator)
 
   
 
    empty_list = []
 
    base_case = 0
 
   
 
    result = one_to_ten(base_case, empty_list)
 
   
 
    print(result) # result is [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
 
  
Going through it step by step:
+
* [http://tocpoder.com/tc TopCoder]
 +
* [http://codeforces.com/ Codeforces]
 +
* [http://www.codechef.com/ Codechef]
 +
* [https://code.google.com/codejam/ Google CodeJam]
 +
* [https://www.facebook.com/hackercup Facebook HackerCup] (I do not reccomend this one)
 +
* [http://icpc.baylor.edu/worldfinals/results ICPC] (Might be available in your college)
 +
* [https://en.wikipedia.org/wiki/International_Olympiad_in_Informatics IOI] If you are underage and autistic, look for the local version in your country of this one.
  
  1. Our function takes a number and the accumulator
+
====Training sites====
  2. Check that the termination case hasn't been met
 
  3. If it has, don't call the function anymore. Just return the accumulator.
 
  4. Otherwise, put the number in the accumulator
 
  5. Call the function from within itself, but with number + 1, so the next recursion of it
 
    will have the next number
 
  
So, the function enters a second instance of itself, but with number plus one, and it does this 10 times, until number is 10 (which will be 10 levels deep). However, when number becomes 11, it will not recur anymore, and it will return the accumulator back to the 9th function, which will also finish and return to the 8th function, which returns back to the 7th function, and so on until the first call of the function has returned. You could say it naturally ''unrolls'' itself.
+
If you want to train:
 
 
==Linked Lists==
 
[https://paste.installgentoo.com/view/b2ff8583 Linked List Example]
 
 
 
==Binary Search Trees==
 
 
 
A binary search tree is a way to very quickly search sorted data. It is simply constructing a tree by following a binary search.
 
 
 
    /* This program repeatedly inserts n random numbers into
 
      a binary search tree. Then it traverse the tree
 
      in in-order to store the keys into array a.
 
      After the traversal, sorted numbers are in array a. */
 
    #include <stdio.h>
 
    #include <math.h>
 
    #include <stdlib.h>
 
    #define nil 0
 
    int k=1;
 
    struct item *proot;
 
    struct item{
 
      int key;
 
      struct item *adr;
 
      struct item *left;
 
      struct item *right;
 
    };
 
    struct item a[1000000];
 
    void insert(int x){
 
      struct item *p, *q;
 
      p=proot;
 
      do{
 
        q=p;
 
        if (x<=(*p).key)p=(*p).left; else p=(*p).right;
 
      }
 
      while (p!=nil);
 
      p=malloc(sizeof(struct item));
 
      (*p).key=x; (*p).left=nil; (*p).right=nil;
 
      (*p).adr=p;
 
      if (x<=(*q).key) (*q).left=p; else (*q).right=p;
 
    }
 
    traverse(struct item *proot)
 
    { struct item *p;
 
      p=proot; 
 
      if (p!=nil){
 
        printf("(");
 
        traverse((*p).left);
 
        printf("%d", (*p).key);
 
        a[k]=(*p); k++;
 
        traverse((*p).right);
 
        printf(")");
 
      }
 
    }
 
    main()
 
    {
 
      int i,n,t;
 
      scanf("%d",&n);
 
      proot=malloc(sizeof(struct item));
 
      (*proot).key=99999;
 
      (*proot).left=nil;
 
      (*proot).right=nil;
 
      for(i=1;i<=n;i++) a[i].key=random()%100000;
 
    //  for (i=1;i<=n;i++)printf("%d ",a[i].key);
 
      printf("\n");
 
      t=clock();
 
      for (i=1;i<=n;i++)insert(a[i].key);
 
      traverse(proot->left);
 
      printf("\n");
 
      printf("time= %d millisec\n\n", (clock()-t)/1000);
 
    /*
 
      for (i=1;i<=n;i++)
 
        printf("%3d %3d %3d %3d\n\n",(int)(a[i].adr) % 1000, a[i].key,
 
                                (int)(a[i].left) % 1000, (int)(a[i].right) % 1000);
 
    */
 
    }
 
 
 
==Hash Tables==
 
  
 +
* [http://uva.onlinejudge.org/ UVA]
 +
* [http://usaco.org/ USACO]
 +
* [http://ahmed-aly.com/ Ahmed Aly's Webpage]
 +
* [https://projecteuler.net/ Project Euler]
  
  
 
[[Category:Programming]]
 
[[Category:Programming]]

Revision as of 10:19, 29 January 2014

Cleanup.png
Cleanup.png
CLEANUP CANDIDATE
Relevant discussion may be found on the talk page. Reason: No reason specified.


Fundamentals are important, so here are some.

Crucial programmer skills

There are some skills that are considered vital to being a valuable programmer, and that if you wish to be one, you should definitely get to grips with. These consist of:

  • Version control systems:
    • git (recommended, especially for open source stuff) and/or mercurial
    • Subversion (svn).
  • Document typesetting/preparation
    • LaTeX typesetting system
    • Markdown
  • Console text editors
    • vim and/or emacs
  • Command line skill
    • Linux/Unix shell
    • Windows cmd
  • Compiler use
    • GNU Compiler Collection (gcc)
    • javac

Competitive Programming

You are in the jungle. You have a pocket-knife. Someone asks you to kill a mountain lion.

Anyone but a programmer would be asking "WTF is a MOUNTAIN lion doing in a JUNGLE?!", but that's not what you have been trained to do as a programmer. You are here to solve problems, not to question them.

Years of training has taught you well. You use your knife to sharpen a stick. You cut vines to lash sharp stones on one end. Maybe you're from a top university, and you've learned to extract essential ingredients from plant and insect life around you to fashion a poison to tip your weapon with.

Convinced that you have an effective and efficient way to kill the lion, you set forth to accomplish your task. Maybe your stick is too short, or your poisons don't work. It's okay - you live to refine your method and try again another day.

Then someone figures out a way to fashion a low-grade explosive from harvesting chemicals in the jungle. Your method of fashioning a spear to kill the lion is now far from the best way to accomplish your task. Nevertheless, it's still a simple way, and will continue to be taught in schools. Every lion-killer will be taught how to build his tools from scratch.

That's "real-life" programming.

In competitive programming, you start out with the same resources (a pocket-knife), except you have 2 minutes to kill the lion.

As a beginner, you will stare at the lion and do nothing.

Soon, you learn that if you kill a squirrel, sometimes the judge thinks it's a lion and you're good to go.

A more experienced programmer just keeps stabbing the lion and hopes that the lion dies in time. Soon, you learn that there are certain spots on a lion that are damage immune. You learn to not even bother stabbing those spots. Sometimes, the lion doesn't expose those spots, so you get really good at killing squirrels.

And then, to be a great competitive programmer, you need to be able to do two things.

First, you must learn how to find the lion's critical point and kill it in one swift stroke.

Second, you must learn how to be so handy with your knife that you can fashion a sharp stick in 1 minute, and spend the next minute stabbing the lion to death.

But never ever will you be able to have enough time to fashion an explosive to take the lion out.

Material

Books

There are books that teach programming competition. They are a very good resource to learn computer Science

Compete

There are many pages to compete in online programming competitions. They often offer tutorials and many other more:

Training sites

If you want to train: