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Difference between revisions of "/gedg/ - Game and Engine Dev General"

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* [https://gamemath.com/ 3D Math Primer for Graphics and Game Development]: Free online book for game math.
 
* [https://gamemath.com/ 3D Math Primer for Graphics and Game Development]: Free online book for game math.
 
* [https://www.a1k0n.net/2011/07/20/donut-math.html Andy Sloane's donut.c]: Spinning ASCII donut written in delicious byte sized code.
 
* [https://www.a1k0n.net/2011/07/20/donut-math.html Andy Sloane's donut.c]: Spinning ASCII donut written in delicious byte sized code.
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* [https://jamie-wong.com/2016/08/05/webgl-fluid-simulation/ Jamie Wong's WebGL fluid simulation]: Fluid simulation explained nicely with good visuals.
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* [https://youtu.be/zjMuIxRvygQ 3Blue1Brown's quaternion visualization video]: Nice video for visualizing quaternions and 3D rotations.
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* [https://youtu.be/4mXL751ko0w Quaternion explanation by Nathan Vegdahl and The Blender Foundation]: Segment in the Blender Open Movie Workshop series.
  
==== Rendering APIs ====
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==== Rendering APIs and the GPU ====
  
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* [https://developer.nvidia.com/gpugems/gpugems3/contributors GPU Gems]: Nvidia's free online book containing a large variety of topics such as N-body and fluid simulation, volumetric light scattering, and AES encryption.
 
* [https://learnopengl.com/ learnopengl]: Most popular site for getting started with OpenGL.
 
* [https://learnopengl.com/ learnopengl]: Most popular site for getting started with OpenGL.
 
* [http://www.lighthouse3d.com/tutorials/ lighthouse3d]: Some old but gold OpenGL.
 
* [http://www.lighthouse3d.com/tutorials/ lighthouse3d]: Some old but gold OpenGL.
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* [https://www.amazon.com/Ordinary-Differential-Equations-MIT-Press/dp/0262510189 Ordinary Differential Equations]: Learn differential equations from chad Russian mathemetician V.I. Arnold. Easy to find free online.
 
* [https://www.amazon.com/Ordinary-Differential-Equations-MIT-Press/dp/0262510189 Ordinary Differential Equations]: Learn differential equations from chad Russian mathemetician V.I. Arnold. Easy to find free online.
  
==== Rendering APIs ====
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==== Rendering APIs and the GPU ====
  
 
* [https://www.amazon.com/Vulkan-Programming-Guide-Official-Learning/dp/0134464540/ref=sr_1_3?s=books&ie=UTF8&qid=1512333751&sr=1-3&keywords=vulkan Vulkan Programming Guide: The Official Guide to Learning Vulkan]: The official Vulkan guide, not to be confused with the online [https://vulkan.lunarg.com/doc/sdk Vulkan documentation].
 
* [https://www.amazon.com/Vulkan-Programming-Guide-Official-Learning/dp/0134464540/ref=sr_1_3?s=books&ie=UTF8&qid=1512333751&sr=1-3&keywords=vulkan Vulkan Programming Guide: The Official Guide to Learning Vulkan]: The official Vulkan guide, not to be confused with the online [https://vulkan.lunarg.com/doc/sdk Vulkan documentation].
  
 
[[Category:Generals]]
 
[[Category:Generals]]

Revision as of 16:25, 11 May 2023

Game and Engine Development General

The Game and Engine Development General, or /gedg/ is for the discussion of creating games and engines, including the many tools and libraries involved in dev. One large incentive for posting on /gedg/ is code blocks. On /g/, you can share code like so

[code] paste your code here [/code]

We have an IRC channel #/g/gedg on rizon!

Also make sure to check out the /gedg/ compendium: https://rentry.org/gedg!

Engines and Libraries

Open Source

  • assimp: Model loading library made with C++.
  • Bevy: Popular Rust game engine.
  • bgfx: Thicc C/C++ rendering library with numerous bindings for other languages.
  • Dear Imgui: C++ GUI library.
  • EnTT: Fast entity component system written in C++.
  • egui: Rust GUI library inspired by Dear ImGui.
  • GLFW: Multi-platform C library for making windows and handling input events.
  • Godot: 2D/3D game engine written in C++.
  • libGDX: Java framework with bits of C/C++ for performance.
  • LÖVE: 2D game engine in Lua.
  • Lua: Lua is a simple and powerful language that can be used to embed scripts in programs.
  • miniaudio: A simple cross-platform audio library written in C, contained in a single source file.
  • MonoGame: C# framework for making games and engines.
  • Ogre: 3D game engine made in C++.
  • OpenGL: Ubiquitous cross-platform rendering API.
  • PhysX: A powerful C++ physics library.
  • pygame: Python library for game dev.
  • Ren'Py: Engine for making visual novels.
  • raylib: Simple to use C game engine. The raylib website provides examples and simple games.
  • SDL: C/C++ library that provides access to graphics, audio, and hardware.
  • spdlog: Speedy C++ logging library.
  • sokol: Header-only C library that provides a large number of abstractions and utilities. This includes a wrapper for OpenGL + Metal + D3D11. There are also some handy samples.
  • Stride: C# engine under the MIT license.
  • Vulkan: OpenGL's hot younger sister.
  • wgpu: Rust graphics library based on the WebGPU API.

Closed Source

The term "closed" also includes "pay to view" code.

  • Havok: Physics engine, also has an AI module (pathfinding, navigation meshes, etc.).
  • RPGMaker: Tool to easily make nipponese text and number simulators. But more likely you will use it to make a porn/fetish game. Allows for customization if you know Javascript.
  • Unity: Widely known, uses C#.
  • Unreal: AAA game engine, uses C++.

Open Source Games

Games where you can learn from the source code.

Resources

Gratis

Programming and Architecture

Math and Physics

Rendering APIs and the GPU

Not Gratis (technically, but we all know how to use search engines)

Programming and Architecture

Math and Physics

Rendering APIs and the GPU