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Difference between revisions of "/gedg/ - Game and Engine Dev General"

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* [https://github.com/gabime/spdlog spdlog]: Speedy C++ logging library.
 
* [https://github.com/gabime/spdlog spdlog]: Speedy C++ logging library.
 
* [https://github.com/floooh/sokol sokol]: Header-only C library that provides a large number of abstractions and utilities. This includes a wrapper for OpenGL + Metal + D3D11. There are also some handy [https://floooh.github.io/sokol-html5/ samples].
 
* [https://github.com/floooh/sokol sokol]: Header-only C library that provides a large number of abstractions and utilities. This includes a wrapper for OpenGL + Metal + D3D11. There are also some handy [https://floooh.github.io/sokol-html5/ samples].
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* [https://www.stride3d.net/ Stride]: C# engine under the MIT license.
 
* [https://www.vulkan.org/ Vulkan]: OpenGL's hot younger sister.
 
* [https://www.vulkan.org/ Vulkan]: OpenGL's hot younger sister.
 
* [https://wgpu.rs/ wgpu]:  Rust graphics library based on the WebGPU API.
 
* [https://wgpu.rs/ wgpu]:  Rust graphics library based on the WebGPU API.

Revision as of 04:37, 5 April 2023

Game and Engine Development General

The Game and Engine Development General, or /gedg/ is for the discussion of creating games and engines, including the many tools and libraries involved in dev.

Check out the /gedg/ compendium: https://rentry.org/gedg!

Engines and Libraries

Open Source

  • assimp: Model loading library made with C++.
  • Bevy: Popular Rust game engine.
  • bgfx: Thicc C/C++ rendering library with numerous bindings for other languages.
  • Dear Imgui: C++ GUI library.
  • EnTT: Fast entity component system written in C++.
  • egui: Rust GUI library inspired by Dear ImGui.
  • GLFW: Multi-platform C library for making windows and handling input events.
  • Godot: 2D/3D game engine written in C++.
  • LÖVE: 2D game engine in Lua.
  • Lua: Lua is a simple and powerful language that can be used to embed scripts in programs.
  • miniaudio: A simple cross-platform audio library written in C, contained in a single source file.
  • MonoGame: C# framework for making games and engines.
  • Ogre: 3D game engine made in C++.
  • OpenGL: Ubiquitous cross-platform rendering API.
  • PhysX: A powerful C++ physics library.
  • pygame: Python library for game dev.
  • Ren'Py: Engine for making visual novels.
  • raylib: Simple to use C game engine. The raylib website provides examples and simple games.
  • SDL: C/C++ library that provides access to graphics, audio, and hardware.
  • spdlog: Speedy C++ logging library.
  • sokol: Header-only C library that provides a large number of abstractions and utilities. This includes a wrapper for OpenGL + Metal + D3D11. There are also some handy samples.
  • Stride: C# engine under the MIT license.
  • Vulkan: OpenGL's hot younger sister.
  • wgpu: Rust graphics library based on the WebGPU API.

Closed Source

The term "closed" also includes "pay to view" code.

  • Havok: Physics engine, also has an AI module (pathfinding, navigation meshes, etc.).
  • RPGMaker: Tool to easily make nipponese text and number simulators. But more likely you will use it to make a porn/fetish game. Allows for customization if you know Javascript.
  • Unity: Widely known, uses C#.
  • Unreal: AAA game engine, uses C++.