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Talk:Game programming

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Revision as of 11:22, 30 December 2014 by Hurr durr (talk | contribs) (Hurr durr moved page Talk:Game programming on wheels to Talk:Game programming over redirect)
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I might try to work on this some more in my free time. The different languages and types need to be organized better, although it's a good start. It makes it look messy by dividing it by "tiers" (which is inherently biased), and dividing libraries by language is good, although needs to probably be separated into 2D and 3D, as well as Physics engines. Just some thoughts, it'll be easier to organize once/if more stuff is added. --Biohazard (talk) 20:24, 28 January 2014 (EST)