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Difference between revisions of "Games"
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===OpenGL=== | ===OpenGL=== | ||
+ | Just like DirectX but only deals with graphic rendering. | ||
==Modifications== | ==Modifications== |
Revision as of 09:31, 27 January 2016
Muh gaymes is the primary excuse for people not joining the GNU/Linux master race. However, our lord and savior Gaben wants you to think otherwise.
Contents
- 1 Platforms & Technologies
- 2 Modifications
- 3 Digital Rights Management
- 4 Common Visual Effects
- 5 Common Resource Types
- 6 External Links
- 7 See Also
Platforms & Technologies
Microsoft Windows
Microsoft Windows is currently the premier PC gaming platform. This is due to several factors; including pre-installation agreements with major PC vendors, relatively poor driver support for other platforms by hardware manufacturers, and the favoured position enjoyed by Microsoft's proprietary DirectX technologies in the modern games industry.
Other Operating Systems
DOSBox
DOSBox is a free and open source MS-DOS emulator designed with classic games in mind. Binaries are available for every major modern operating system. To those without MS-DOS experience, DOSBox might seem a bit confusing. For a list of supported and assistance in getting them working, refer to the DOSBox Compatibility List and the DOSBox Forums.
The Wine Project
Wine is a free and open source compatibility layer that is capable of running many Windows programs without emulation under the following POSIX-compliant operating systems: Linux, Mac OS X, and BSD. For a list of supported games and instructions for getting them working with Wine, refer to the Wine Application Database.
DirectX
An API, mostly used as a library for creating muh gemes exclusively on the Windows platform.
OpenGL
Just like DirectX but only deals with graphic rendering.
Modifications
Digital Rights Management
Common Visual Effects
Ambient Occlusion
Anisotropic Filtering
Anti-Aliasing
Super-Sampled (SSAA)
Multi-Sampled (MSAA)
Coverage-Sampled (CSAA, EQAA)
Morphological (MLAA)
Sub-Pixel Morphological (SMAA)
Fast Approximate (FXAA)
Bloom
Dynamic Shadowing
Parallax Mapping
Tessellation
Triple Buffering
Vertical Sync
Common Resource Types
Recorded Audio
Recorded video
Meshes
Textures
Detail Maps
Normal Maps
Specular Maps
External Links
See Also
- /g/ style Video Games
- Libre Game Wiki