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User contributions
- 18:56, 2 February 2016 (diff | hist) . . (-3) . . Games (→Tessellation)
- 18:56, 27 January 2016 (diff | hist) . . (+17) . . Games (→Digital Rights Management)
- 18:52, 27 January 2016 (diff | hist) . . (-1) . . Games (→Digital Rights Management)
- 18:51, 27 January 2016 (diff | hist) . . (+15) . . Games (→Ambient Occlusion)
- 17:43, 27 January 2016 (diff | hist) . . (-15) . . Games (→Anti-Aliasing)
- 17:03, 27 January 2016 (diff | hist) . . (+2) . . Games (→Digital Rights Management)
- 12:31, 27 January 2016 (diff | hist) . . (+310) . . Games (→DirectX)
- 12:26, 27 January 2016 (diff | hist) . . (+4) . . Games (→DirectX)
- 12:14, 27 January 2016 (diff | hist) . . (+134) . . Games (→Meshes)
- 12:07, 27 January 2016 (diff | hist) . . (+513) . . Games (→Digital Rights Management)
- 11:53, 27 January 2016 (diff | hist) . . (+6) . . Games (→DirectX)
- 11:53, 27 January 2016 (diff | hist) . . (+270) . . Games (→Ambient Occlusion)
- 11:43, 27 January 2016 (diff | hist) . . (+152) . . Games (→Bloom)
- 11:38, 27 January 2016 (diff | hist) . . (+436) . . Games (→Anisotropic Filtering)
- 11:26, 27 January 2016 (diff | hist) . . (+31) . . Games (→Tessellation)
- 11:23, 27 January 2016 (diff | hist) . . (+506) . . Games (→Tessellation)
- 11:00, 27 January 2016 (diff | hist) . . (+697) . . Games (→Anti-Aliasing)
- 10:40, 27 January 2016 (diff | hist) . . (+206) . . Games (→OpenGL)
- 10:31, 27 January 2016 (diff | hist) . . (+57) . . Games (→OpenGL)